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The best-known virtual world, Second Life is an online three-dimensional society created by its "residents".

Create a business, buy an island or become a cheerleader - this game is all about living your dreams.

Some 50,000 visit every day, for about four hours each.

It's become a prime space for big brands to target, with Vodafone planning to launch virtual telephones, the record company Sony BMG supplying music, and Adidas creating a virtual 3D version of their new Predator trainers.

When my 8-year-old asked me if she could join the online game Animal Jam, I wasn’t too worried—it’s a roleplaying world developed by National Geographic Kids and has an educational aspect to it: While kids go exploring, they learn animal facts and watch nature videos. ” “She keeps making smiley faces at me and she invited me to see her den! People in the game brag about how “rare” they are—or use false modesty and wait for others to say, “Wow, you’re so rare!

There’s also a chat component to it, which is dicey in a kids’ game, but it sounded like it would be well monitored. ” This microcosm of society shows how kids wind up thinking they need the most expensive, latest fashions and gadgets in real life to get respect and admiration.

” “Well, now she keeps making hearts at me.” “What are you doing? I found out that you tend to get more social interaction at the “parties” (there’s always one going on). The lack of responses to my own attempts at conversation continued until I became a polar bear, one of the latest-and-greatest animals in the Animal Jam world.

I didnt mean to, but I really did fall in love with him and he would tell me everyday all these sweet things and how much he loved me.

Then one day on skype he was acting weird and finally confessed to me that he was lying to me.

This is a long story, but I will try to give the short version.

I was in an rp imvu relationship (biker rp) for a few months with this guy.